

If you want to go to Microsoft with a multiplayer game it was really hard, because you had to work with their APIs. We ended up gravitating more to single player puzzle games, not necessarily because of choice, but because it was easier to sell, because the multiplayer stuff was a real pain in the butt to integrate. Jason Kapalka: The strip poker game seemed like a way to get some starting money, but the kind of games we were planning on doing were always these web-based, simple puzzle games. PC Gamer: Did you have in your heads the type of game that you wanted to make at that point? We then did Bejeweled and after that, yeah, started licensing games to Microsoft, primarily, and a few other companies. We abandoned our short lived effort to be a company like that. It was a pretty good strip poker game if I do say so myself, but we found there was going to be a hard time doing anything with it because we didn't really have the heart to deal with any of the porn companies because they were just too scummy. We did get a lot of complaints, because you had to play a long time to get enough tokens to get to the final stage of undress, and when you did there was some vases and things, so we got a lot of complaints that they'd just spent four hours. We were still trying to do this advertising stuff where they wouldn't allow nudity, so there was this awesome power stripping where there was always some object interposed. It was more like strip video poker and in fact there wasn't actually any stripping. Mostly just because we thought, “We can do this thing, then we can sell it and take the money to use to do whatever.”

Jason Kapalka: This is not in our corporate histories, but the first thing that we did was a strip poker game. Jason Kapalka: That's the PR person having a pained look on their face
